#pragma once
#include"AssetObject.h"
#include "HLSLAsset.h"
namespace YXX_AS
{

	struct MaterialAsset :AssetObject
	{
		//std::shared_ptr<ShaderAsset> shader;
		int a;
	};
}
USRefl_Struct_Non_Intrusive(YXX_AS::MaterialAsset,a);